“That’s a whole thread we’re thinking about.”ĭisney, according to Heatherly, has five internal studios with a goal to ship between three and four titles a year. “One thing we’d like to do going forward is, how do we build mechanics into our games that allow influencers to be an active part of the community and help manage their own micro-communities within our games,” Heatherly said. Earlier this week, Disney’s mobile games head Chris Heatherly told VentureBeat that they were investigating ways to build mechanics into their mobile games that would encourage people with large social followings to remain in-game. The spin-off of the endless runner is a good example of how Disney has changed its focus to mobile gaming over the past few years, and it’s also nice to see a little more success for Australian studios and developers.īut the interesting part of Disney’s mobile plans revolve around what they want to do with influencers. And Disney thinks it has an idea.ĭisney Interactive’s mobile business came more into the spotlight last week after they announced a partnership with Melbourne developers Hipster Whale to produce Disney Crossy Road. ![]() Developers and publishers are still investigating how the power of that social footprint can be harnessed for mobile games.
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